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from __future__ import unicode_literals

import itertools, sys, time, random, math, pygame

from pygame.locals import *

from MyLibrary import *

from football import *

from IO import*

def bias(x, y):

x = x + 16

y = y + 24

x_cent = 0

y_cent = 0

if (x >= 100 and x <= 700):

x_cent = -1 * x + 100

elif (x > 700):

x_cent = -600

else:

x_cent = 0

if (y >= 75 and y <= 525):

y_cent = -1 * y + 75

elif (y > 525):

y_cent = -450

else:

y_cent = 0

return x_cent, y_cent

def draw_background(screen):

rc = (255, 255, 255)

rp = (600, 400)

rr = 80

width = 5

screen.fill((0,100,0))

pygame.draw.circle(screen, rc, rp, rr, width)

pygame.draw.rect(screen, (255, 255, 255), (10, 10, 600, 790), 5)

pygame.draw.rect(screen, (255, 255, 255), (600, 10, 590, 790), 5)

pygame.draw.rect(screen, (255, 255, 255), (10, 150, 300, 500), 5)

pygame.draw.rect(screen, (255, 255, 255), (890, 150, 300, 500), 5)

def draw_ball_goal(screen):

goal1 = pygame.image.load("goal1.bmp").convert()

goal2 = pygame.image.load("goal2.bmp").convert()

screen.blit(goal1,(8,305))

screen.blit(goal2,(1121,305))

def begin_a_game(n1,n2):

nn = 0

filename = 'p2.png'

filename2 = 'p1.png'

size_of_player = (32,47.5)

size_of_action = 4

size_of_playground = (1920,1080)

dict_ = {(-1, 0): 3, (1, 0): 0, (0, 1): 2, (0, -1): 1, (-1, 1): 3, (-1, -1): 1, (1, -1): 0, (1, 1): 2};庆南FC赛事分析预测

x_bias = 0

y_bias = 0

kick_off = 0

player_group = pygame.sprite.Group()

player_group1 = pygame.sprite.Group()

player_group2 = pygame.sprite.Group()

player = MySprite()

X, Y = random.randint(250,500),random.randint(350-25,450-25)

# x_bias, y_bias = bias(X, Y);

player.load(filename, size_of_player[0], size_of_player[1], size_of_action)

player.position = X + x_bias, Y + y_bias

player.direction = 1,0

player.tag =1

player_group.add(player)

player_group1.add(player)

player2 = MySprite()

X2,Y2 = random.randint(700,950),random.randint(350-25,450-25)

player2.load(filename2, size_of_player[0], size_of_player[1], size_of_action)

player2.position = X2 + x_bias, Y2 + y_bias

player2.direction = 1,0

player2.tag = 2

player_group.add(player2)

player_group2.add(player2)

b_X,b_Y = 1200/2,800/2;

ball_group = pygame.sprite.Group()

myball = ball()

myball.load()

myball.position = b_X+x_bias,b_Y+y_bias

ball_group.add(myball)

p1 = robot()

p1.leader = player

p1.ball = myball

p1.goal_pos = [892,399]

p1.tag = 1

p1.goal = [1120,405]

p1.other_group = player_group2

p1.load("p3.png", size_of_player[0], size_of_player[1], size_of_action)

p1.X,p1.Y = random.randint(250,500),random.randint(50-25,350-25)

p1.direction = 1,0

player_group1.add(p1)

player_group.add(p1)

pp2 = robot_B()

pp2.leader = p1

pp2.ball = myball

pp2.goal_pos = [892,399]

pp2.goal = [1120,405]

pp2.tag = 1

pp2.wonder = 300;

pp2.other_group = player_group2

pp2.load("p3.png", size_of_player[0], size_of_player[1], size_of_action)

pp2.X,pp2.Y = random.randint(250,500),random.randint(450-25,750-25)

pp2.direction = 1,0

player_group1.add(pp2)

player_group.add(pp2)

d1 = defence()

d1.leader = player

d1.ball = myball

d1.wonder = 85

d1.tag = 1

d1.other_group = player_group2

d1.load("p3.png", size_of_player[0], size_of_player[1], size_of_action)

d1.X,d1.Y = 85,390

d1.direction = 1,0

player_group1.add(d1)

player_group.add(d1)

t = robot()

t.leader = player2

t.ball = myball

t.tag = 2

t.other_group = player_group1

t.goal_pos = [309,389]

t.goal = [70,405]

t.load("p4.png", size_of_player[0], size_of_player[1], size_of_action)

t.X,t.Y = random.randint(700,950),random.randint(50-25,350-25)

t.direction = 1,0

player_group2.add(t)

player_group.add(t)

r = t;

t = robot_B()

t.leader = r

t.goal = [70,405]

t.ball = myball

t.wonder = 900

t.tag = 2

t.other_group = player_group1

t.goal_pos = [309,389]

t.load("p4.png", size_of_player[0], size_of_player[1], size_of_action)

t.X,t.Y = random.randint(700,950),random.randint(450-25,750-25)

t.direction = 1,0

player_group2.add(t)

player_group.add(t)

d2 = defence2()

d2.leader = player2

d2.ball = myball

d2.wonder = 1070

d2.tag = 2

d2.other_group = player_group1

d2.load("p4.png", size_of_player[0], size_of_player[1], size_of_action)

d2.X,d2.Y = 1070,390

d2.direction = 1,0

player_group2.add(d2)

player_group.add(d2)

game_over = False

player_moving = False

player2_moving =False

while True:

timer.tick(50)

ticks = pygame.time.get_ticks()

myball.cal +=1;

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

if nn == 0.00001:

keys = pygame.key.get_pressed()

if keys[K_ESCAPE]: sys.exit()

if keys[K_SPACE]:nn+=0.00001

continue

nn+=0.00001

mx, my = pygame.mouse.get_pos()

# print(str(mx)+" "+str(my))

# print(myball.position)

Reference = [x_bias,y_bias,X,Y]

player1_AI(myball,player,game_over,player_moving,Reference)

x_bias,y_bias,X,Y = Reference

Reference = [x_bias,y_bias,X2,Y2]

player2_AI(myball,player2,game_over,player2_moving,Reference)

x_bias,y_bias,X2,Y2 = Reference

# print(d1.shoot)

if d1.shoot == True or d2.shoot == True:

p1.state = "back"

pp2.state = "back"

r.state = "back"

t.state = "back"

player_group.update(ticks, 30)

if myball.cal > 10:

the_player = None

if myball.player == None:

the_player = pygame.sprite.spritecollideany(myball,player_group);

if the_player != None:

if pygame.sprite.collide_circle_ratio(1)(the_player,myball):

myball.fetched(the_player);

the_player.state = "catch"

if the_player == d1 or the_player == d2:

the_player.shoot =True;

elif myball.player.tag ==1:

the_player = pygame.sprite.spritecollideany(myball,player_group2);

if the_player != None:

if pygame.sprite.collide_circle_ratio(1)(the_player,myball):

if the_player != d1 and the_player != d2:

myball.player.state = "chase"

the_player.state = "catch"

myball.fetched(the_player)

elif myball.player.tag ==2:

the_player = pygame.sprite.spritecollideany(myball,player_group1);

if the_player != None:

if pygame.sprite.collide_circle_ratio(1)(the_player,myball):

if the_player != d1 and the_player != d2:

myball.player.state = "chase"

the_player.state = "catch"

myball.fetched(the_player)

# the_player = pygame.sprite.spritecollideany(myball,player_group);

# if the_player != None:

# if pygame.sprite.collide_circle_ratio(0.65)(the_player,myball):

# print("*********************************************************")

# if(myball.player!=None):

# player_group.add(myball.player);

# ball_group.remove(myball.player);

# myball.fetched(the_player);

# player_group.remove(the_player)

# ball_group.add(the_player)

myball.check_bound(1200,800)

if(myball.fetch):

myball.fetched(None)

#print("kick_off")

else: myball.run()

# print(str(myball.X)+" "+str(myball.Y))

ball_group.update(ticks,60)

#print(str(myball.X)+" "+str(myball.Y))

if myball.X < 60 and myball.Y >315 - 17 and myball.Y <495:

return 2

elif myball.X > 1110 and myball.Y >315 - 17 and myball.Y <495:

return 1

draw_background(screen)

if(myball.player!=None and myball.player.direction[0]>0):

player_group.draw(screen)

ball_group.draw(screen)

else:

ball_group.draw(screen)

player_group.draw(screen)

font = pygame.font.SysFont("", 150)

text_surface = font.render(str(n1)+" : "+str(n2), True, (0, 0, 255))

screen.blit(text_surface, (500, 10))

draw_ball_goal(screen)

pygame.display.update()

def myinit():

screen = pygame.display.set_mode((769,563))

g1 = pygame.image.load("g1.jpg").convert()

g2 = pygame.image.load("hh.png").convert()

t = 0

timer = pygame.time.Clock()

while(1):

timer.tick(30)

ticks = pygame.time.get_ticks();

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

screen.blit(g1,(0,0))

t+= 1

#print(t)

if t > 66:

break;

pygame.display.update()

while(1):

timer.tick(30)

ticks = pygame.time.get_ticks();

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

if event.type == MOUSEBUTTONUP:

mouse_up = event.button

mouse_up_x,mouse_up_y = event.pos

if mouse_up_x > 245 and mouse_up_x < 469 and mouse_up_y> 368 and mouse_up_y < 470:

return

screen.blit(g2,(0,0))

pygame.display.update()

if __name__ == '__main__':

pygame.init()

screen = pygame.display.set_mode((1200, 800))

pygame.display.set_caption("简单足球")

font = pygame.font.Font(None, 36)

myinit()

timer = pygame.time.Clock()

n1 = 0

n2 =0

screen = pygame.display.set_mode((1200, 800))

for x in range(10000):

t = begin_a_game(n1,n2);

if t == 1:

n1 +=1

else:

n2 += 1

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